Yovann Thieme

Deep Dive
Action-Adventure
This project was carried out during the first year of Master's degree as a semester project. It was produced by a team made up of 3 Game Designers and 3 Programmers in 3 months.
What was my job?
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Pre-production (concept research, implementation of mechanics and systems, creation of 3 enemies, level design standard)
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Creation of 6 blockmesh levels
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Gameplay integration in all levels
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Integration of dialogues throughout the game
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Setting up scripted cameras in all levels
Skills acquired
Deep Dive is the first 3D game I worked on. It served as an introduction to the issues of producing a level in 3D from start to finish.
This project taught me:
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The importance of setting up precise metrics as well as respecting them during the blockmesh phase
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Scripting basics (event triggers and scripted camera)
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Collaborate with level artists to facilitate the graphical integration and respect of the metrics
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Ensure the quality of my level