Yovann Thieme
Mighty heroes
Heroes shooter
This project was completed during the third year as a semester project. We were a team of 2 Game Designers, 2 Programmers and 4 Game Artists with 4 months to produce a mobile game.
What was my job?
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Preproduction (concept research, implementation of mechanics and systems to facilitate the addition of content, level design standard)
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Creation of 2 levels in blockmesh
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Gameplay integration of 2 game modes in the levels
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Level balancing (number and type of enemies to appear)
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Integration of scripted events
Skills acquired
Mighty heroes is the second 3D game I worked on as sole level designer. It allowed me to experiment with two different working methods and to understand what worked and what didn't in the design of a level.
This project taught me:
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The creation of a scalable system facilitating the addition of content during production or post-launch
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The importance of maintaining the GA-LD relationship to ensure that the level's design intentions are respected